SkinCells: Sparse Skinning using Voronoi Cells

Egor Larionov, Igor Santesteban, Hsiao-yu Chen, Gene Lin, Philipp Herholz, Ryan Goldade, Ladislav Kavan, Doug Roble, Tuur Stuyck

SkinCells Teaser

For decades, real-time skinning has been the cornerstone of character animation in visual effects and games. Despite its importance, the creation of animatable digital assets remains a labor-intensive manual process. Existing automated tools frequently struggle with intricate geometries, often necessitating significant manual refinement to reach production standards. We present a robust, fully automated method for generating high-quality skinning weights from a standard mesh and skeleton in a canonical A- or T-pose. Unlike traditional approaches, our framework offers direct sparsity controls to limit bone influences per vertex -- a critical requirement for maintaining performance in large-scale mobile environments. Furthermore, we address the challenge of Level-of-Detail (LoD) management by optimizing weights within a continuous spatial volume rather than on discrete vertices. This allows a single optimization pass to be applied seamlessly across multiple asset resolutions and variations. Central to our approach is a novel parameterized family of functions, we call SkinCells. We demonstrate that our method consistently produces stable, high-quality results even in complex scenarios where standard biharmonic weight computations fail.

PaperPDF
EurographicsDigital Library
VideoMP4
arXiv2506.14714

BibTeX

@article{larionov2026skincells,
  title = {
    {SkinCells}: Sparse Skinning using Voronoi Cells
  },
  author = {
    Larionov, Egor and
    Santesteban, Igor and
    Chen, Hsiao-yu and
    Lin, Gene and
    Herholz, Philipp and
    Goldade, Ryan and
    Kavan, Ladislav and
    Roble, Doug and
    Stuyck, Tuur
  },
  editor = {
    Masia, Belen and
    Thies, Justus
  },
  journal = {Computer Graphics Forum},
  volume = {45},
  number = {2},
  issn = {1467-8659},
  pages = {12},
  year = {2026},
  doi = {10.1111/cgf.70381},
  url = {https://diglib.eg.org/handle/10.1111/cgf70381},
  keywords = {
    Character animation,
    Cloth animation,
    Skinning weights,
    Level-of-detail,
    Animation
  },
  publisher = {The Eurographics Association and John Wiley \& Sons Ltd.}
}