About Me
I am currently a researcher at Meta Reality Labs working on physically based animation. I did my PhD on simulation problems relating to contact and friction at the University of British Columbia supervised by Dinesh K. Pai. During my Master’s, I studied fluid simulation at the University of Waterloo supervised by Christopher Batty. In undergrad I majored in Pure Mathematics and Computer Science with a minor in Physics, also at the University of Waterloo. I am interested in problems relating to the simulation of natural phenomena, and how they can influence our experience in the virtual world.
I am also passionate about open source. I have written and contributed to a number of open source projects, which can be found on github or gitlab. My goal in open source is to improve the quality of software tools available for creators and researchers. In my field, I believe that code quality has a significant impact on research progress and quality of results.
This is me on the Hverfjall volcanic crater with lake Mývatn in the background.
I’m a big fan of climbing, mountain biking, canoeing and travelling. Otherwise, I spend the majority of my time working indoors, hunched in front of a computer.