Neuralocks: Real-Time Dynamic Neural Hair Simulation

Gene Wei-Chin Lin, Egor Larionov, Hsiao-yu Chen, Doug Roble, Tuur Stuyck

Neuralocks Teaser

Real-time hair simulation is a vital component in creating believable virtual avatars, as it provides a sense of immersion and authenticity. The dynamic behavior of hair, such as bouncing or swaying in response to character movements like jumping or walking, plays a significant role in enhancing the overall realism and engagement of virtual experiences. Current methods for simulating hair have been constrained by two primary approaches: highly optimized physics-based systems and neural methods. However, state-of-the-art neural techniques have been limited to quasi-static solutions, failing to capture the dynamic behavior of hair. This paper introduces a novel neural method that breaks through these limitations, achieving efficient and stable dynamic hair simulation while outperforming existing approaches. We propose a fully self-supervised method which can be trained without any manual intervention or artist generated training data allowing the method to be integrated with hair reconstruction methods to enable automatic end-to-end methods for avatar reconstruction. Our approach harnesses the power of compact, memory-efficient neural networks to simulate hair at the strand level, allowing for the simulation of diverse hairstyles without excessive computational resources or memory requirements. We validate the effectiveness of our method through a variety of hairstyle examples, showcasing its potential for real-world applications.

PaperPDF
EurographicsDigital Library
VideoMP4
arXiv2507.05191

BibTeX

@article{lin2026neuralocks,
  title = {
    {Neuralocks}: Real-Time Dynamic Neural Hair Simulation
  },
  author = {
    Lin, Gene Wei-Chin and
    Larionov, Egor and
    Chen, Hsiao-yu and
    Roble, Doug and
    Stuyck, Tuur
  },
  editor = {
    Masia, Belen and
    Thies, Justus
  },
  journal = {Computer Graphics Forum},
  volume = {45},
  number = {2},
  issn = {1467-8659},
  pages = {12},
  year = {2026},
  doi = {10.1111/cgf.70407},
  url = {https://diglib.eg.org/handle/10.1111/cgf70407},
  keywords = {
    Real-time simulation,
    Physical simulation
  },
  publisher = {The Eurographics Association and John Wiley \& Sons Ltd.}
}